Who We Are
Our company philosophy is simple: hire smart people who love what they do and work well together. It really doesn't need to be much more complicated than that.

Matthew Harmon
Wanted for: Organized Conspiracy, Programming, Making People Indent Code the Way He Wants
Mr. Harmon has been developing games professionally since college, starting at subLogic Corporation working on Microsoft Flight Simulator. In 2004, he founded eV Interactive to pursue the development of video games for PC and console platforms.
Previously, Mr. Harmon directed development at the privately-held Mission Studios corporation, the developers of the famous PC flight simulation series JetFighter. Mission Studios was acquired by Take-2 games in 1996 to help facilitate their IPO.
Mr. Harmon has a B.A. in Liberal Arts and Sciences from the University of Illinois at Urbana / Champaign with a concentration in Film Theory and Criticism. He is a contributing author to Game Programming Gems IV and Game Programming Gems V. He has also written and edited university-level course material on game development.
(Click here for a full biography and softology.)
Wanted for: Organized Conspiracy, Programming, Making People Indent Code the Way He Wants
Mr. Harmon has been developing games professionally since college, starting at subLogic Corporation working on Microsoft Flight Simulator. In 2004, he founded eV Interactive to pursue the development of video games for PC and console platforms.
Previously, Mr. Harmon directed development at the privately-held Mission Studios corporation, the developers of the famous PC flight simulation series JetFighter. Mission Studios was acquired by Take-2 games in 1996 to help facilitate their IPO.
Mr. Harmon has a B.A. in Liberal Arts and Sciences from the University of Illinois at Urbana / Champaign with a concentration in Film Theory and Criticism. He is a contributing author to Game Programming Gems IV and Game Programming Gems V. He has also written and edited university-level course material on game development.
(Click here for a full biography and softology.)

Dr. Roger Ray II
Wanted for: Programming, Understanding Too Much Math, Actually Working Things Out on Paper
Dr. Ray is a game programmer and designer who has been working in the industry for over a decade. Prior to his game development career, Dr. Ray was a Post-Doc researcher at Los Alamos National Laboratory. He has a M.S. and PhD. in Material Sciences from the University of Wisconsin at Madison, and a B.S in Physics from Michigan State University. He has written university-level course material on game programming and physics.
(Click here for a full biography and softology.)
Wanted for: Programming, Understanding Too Much Math, Actually Working Things Out on Paper
Dr. Ray is a game programmer and designer who has been working in the industry for over a decade. Prior to his game development career, Dr. Ray was a Post-Doc researcher at Los Alamos National Laboratory. He has a M.S. and PhD. in Material Sciences from the University of Wisconsin at Madison, and a B.S in Physics from Michigan State University. He has written university-level course material on game programming and physics.
(Click here for a full biography and softology.)

Jeff King
Wanted for: Programming, Rocket League Champion, Defending the Office From Rouge Bears
Jeff began programming at a young age and his passion has lead him to a successful career of developing games for over a decade. Jeff has extensive knowledge of game console development and graphics programming. Some of his credits include Shimano Xtreme Fishing (PC/WII), Super Slam Africa (PC/WII), Super Slam Alaska (PC/WII), Pigskin Pass (iPhone) and iNsult (iPhone). When he's not coding, you can usually find him shooting hoops with his amazing jump shot.
Wanted for: Programming, Rocket League Champion, Defending the Office From Rouge Bears
Jeff began programming at a young age and his passion has lead him to a successful career of developing games for over a decade. Jeff has extensive knowledge of game console development and graphics programming. Some of his credits include Shimano Xtreme Fishing (PC/WII), Super Slam Africa (PC/WII), Super Slam Alaska (PC/WII), Pigskin Pass (iPhone) and iNsult (iPhone). When he's not coding, you can usually find him shooting hoops with his amazing jump shot.

Ross Omland
Wanted for: Art, Designing Cool Levels, Keeping the Pontiac Firebird Mechanic in Business
This ninja holds a Bachelors of Science in Game Art & Design from Westwood College of Technology. Stepping late into the game business this logically minded artist does whatever is needed wherever it's needed most: Models, levels, environments, scripting and user interface work is only the beginning. His favorite things include not talking, wearing masks and throwing pencils from the shadows.
(Click here for more information about this individual.)
Wanted for: Art, Designing Cool Levels, Keeping the Pontiac Firebird Mechanic in Business
This ninja holds a Bachelors of Science in Game Art & Design from Westwood College of Technology. Stepping late into the game business this logically minded artist does whatever is needed wherever it's needed most: Models, levels, environments, scripting and user interface work is only the beginning. His favorite things include not talking, wearing masks and throwing pencils from the shadows.
(Click here for more information about this individual.)
Yvette Rosales
Wanted for: Art & Animation, Supplying the Office With Nintendo Amiibos. Yvette was caught red handed working on indie games after receiving her Bachelors of Arts of Media Art & Animation from The Illinois Institute of Art in Schaumburg. Recruiting her animation skills for weapons and animals saved a great deal of frustration for the non-animators in the office. Her interests involve running, healthy drinks, all things Dragonball Z, and schooling others with her mad Mario Kart skills. (Click here for more information about this individual.) |
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